![]() ![]() Choose your first site with some care but not infinite care: of major importance is that you start producing something early. When it said "This looks like a great place to start your first city" it might be overlooking the fact that one more step could bring you to a much better site for example, one with four bonus tiles instead of only two. The early Civilization on-screen hint system, familiar to many players, was not infallible. If a man is on a river tile, he can step to another river tile using only one-third of a movement point, thus seeing much more country per turn. A bit of movement by each will show what inland tiles are available. You will now see several new tiles and may be ready to choose a colony site, although you are likely to need another turn or two.ĭon't disembark your other man at the same place unless sure that it's good enough for your first colony. Use an arrow key to move him onto an unoccupied river tile if any, or as near westward as you can. Right-click on the ship then click the chosen man he will then blink showing that he's ready to move. If one or more shows a little coastline along an edge or at a corner, continue straight ahead for one move to see more land, or do a right-angled turn if the only land in sight requires that.Īs long as you are adjacent to at least two contiguous land tiles that do not contain a colony or native settlement, prepare to send a man ashore: preferably your military man if you have one. ![]() If you reach the icebound borders, turn west (or restart: you may have wasted too much time and be at a serious disadvantage compared with other nations).Īt each step, look at the five newly discovered tiles. Heading for the polar regions carries a higher risk of sailing for several turns without sighting land. Then, one step at a time, move initially due west (so as to see five new tiles instead of the three you would see if going northwest or southwest) then if you get a turn or two of no sightings maybe go north or south towards your chosen destination. Decide whether you want the middle or a semi-polar position. Use the minimap at bottom left, pressing "minus" as many times as necessary to reach the "total map" view, to work out where you are. When a building requires tools, buy it right before the completion of the building(effectively buying tools from Europe).Some players want to find land near the middle of the map - as in chess, control of the centre has advantages.Transport tools, muskets and horses from Europe without occupying a ship's hold: equip these to colonists in Europe and transport them.Save your first 150 gold to buy horses and equip a scout and visit as many indian settlements.Clearing a forest may reveal a resource.Indian converts can't be changed to free colonists until a founding father is recruited.there are 2 turns per year and the last year to declare Independence is 1800. Indian converts can't found new colonies or get professions.Check level of improvement in a profession due to practice: Right click on the unit in the city view.Units on a ship can board another ship only via cardinal directions.Petty criminal as scout may become seasoned scout by visiting a lost city rumor.Trying to build a road/plow on a tile in indian territory automatically tries to claim that tile, until if Peter Minuit is recruited.custom difficulty settings do not apply (the new game starts with the highest standard difficulty) tested: happens if there are existing files with custom settings, if these are deleted, the new custom setting work. ![]()
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