![]() On the other side of the jump you'll find an ammo crate as well as a ventilation shaft that you can walk on, and in the room that it leads to you'll find a Stealthguy collectible. Heading back downstairs, go to the end of the walkway and go up the ledges. Once all the demons have been dealt with, go upstairs and you'll find a Field Drone and Data Log on the right side. You'll find some Possessed, and then Possessed Security and Hell Razors afterwards. Head through the door on the walkway that's there. Go back to where the second Gore Nest was and climb the crates there. You'll find a ventilation shaft here that you can climb and find a UAC guy collectible on the left side. Go down the lift, jump up on a stack of crates that were spawned after you destroyed the second Argent Filter. Remember this area because we'll be coming back here towards the end of the mission. In the same room with that Rune Trial, open the door in the back of the area and you'll find an ammo crate. The challenge will be to destroy 30 barrels similar to destroying the 15 imps in the last Rune Trial, and destroying barrels will give you more time. Once you've destroyed it, go into the huge room nearby and you'll find a Rune Trial for Dazed and Confused on a machine here. You'll find the second Argent Filter here, at the back of the hall here. Once you've found the Elite Guard, head back to the Gore Nest you just destroyed, then look at the round building and go through the door on the left. Once you've destroyed it, go towards the round building and look for a catwalk on the right side of it. Heading back to the blue forcefield, you'll find some stacked crates that you can climb to find yet another Gore Nest. There will be some Imps, as well as an Argent Cell around the yellow machinery that will help you out a lot. Next, go back to the blue forcefield and go left through a door there. There is also a Argent Filter in the other room that you need to destroy. You'll find some Possessed here, a Data Log, and a Chainsaw. Heading back to the blue force field, enter the Cargo Station which is on the other side of the area from the blue force field. Heading back up, don't go all the way, you'll find an area to the right that you can follow to find an Elite Guard at the end of it. Head down it and to the right side you'll reach a Field Drone. Look right and then jump down onto the ledge in the ravine. Once you've destroyed it, begin by heading down the path to the left of the blue forcefield. Continue past the metal on the left part of the area and continue straight, you'll find a Gore Nest here. Once you head through the next door after completing the classic map, you'll find a lot of demons in the next room including a Hell Knight and some Possessed Security. Not only that but you'll find a Classic Map lever for Toxic Refinery behind some barrels in the area. You can then find a Data Log by going up the stairs nearby and then heading left. The challenge is defeating 15 imps in a specific time limit, although the time limit increases when killing the imps and doing glory kills. You'll find a Rune Trial here (the green rocks) for Vacuum, which specifically sucks items towards you easily. Head towards the lower level of the tower and you'll find a ledge there that you can climb to reach a rocky area. You can watch the footage of the officia l Doom shown at E3 below.After completing Mission 3: Foundry and starting the new mission, go upstairs and go outside. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right." A lot of the stuff that you see with the finishing moves wasn't part of it at all. "It wasn't fast enough," Hines said, listing all the ways the game went wrong. If this is related to the game as described by Hines, which makes sense, he's right: It doesn't look like anything that should have the Doom name. "You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it,'" he said.Ī little bit of leaked footage is available online, although it's being taken down when discovered. The main issue was that the game didn't feel like Doom. Out of that change - which was not easy for those guys to go through - some amazing things happened." ![]() ![]() Some folks left and some faces changed at the studio. "We decided that it wasn't Doom enough and needed to be thrown out and started over. "We weren't happy with the game that was being made," he said of the decision to kill the project. ![]()
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